maximus Posted September 5, 2005 Share Posted September 5, 2005 wtf?renunta la compatibilitatea cu versiunile precedente? asta inseamna ca daca vrei sa joci jocuri mai noi, trebuie sa astepti drivere mai noi.. stau insa si ma intreb cat de credibila sursa (the inquirer, dupa cum se vede aici Microsoft speaks DirectX 10 Games Developers Conference Europe WGF is dead, please welcome DX10 By Fuad Abazovic in Londinium: Friday 02 September 2005, 16:01 MICROSOFT finally saw sense and decided to drop Windows Graphic Foundation (WGF) and replace it with the more easier and logical DirectX 10 name for its nexgen API. It gave some details to the developers officially about its upcoming API and we know that it plans to release this API together with Longhorn. Or Visa, as we must learn to call it. The DirectX 10 API will have completely new and faster dynamic link libraries (DLLs) and is supposed to run much faster. The company decided to cut the backward compatibility with DirectX 9, 8, 7 and lower in this API but there will be a way to use games programmed for those APIs. Microsoft will enable support for DX 9 or lower games through a software layer, meaning it might run slower. The company did this to make the next API faster, it said, and at the same time will take some burden of the CPU runtime. At the same time we learned that DirectX 10 will have support for Shaders beyond Shaders, model 4.0. It's coming with Longhorn but we learned that Shader Model 4.0 might come even before Vista. µ Link to comment
ToPser Posted September 5, 2005 Share Posted September 5, 2005 un tema ptr.xp care il face sa arate exact ca vista : Vista Inspirat Shell Pack is a complete custom shell pack for all Windows XP. It consists of modified icons and a new themed appearance for Windows XP Before launching the installation you must restore Windows XP original state/dll (Without any shell packs). For example, if you have the Longhorn Transformation Pack, you must uninstall it before installing a new BricoPack. http://download.softpedia.com/software/des...nspirat_1.1.exe Link to comment
maximus Posted September 5, 2005 Share Posted September 5, 2005 nu-mi place.. prea impopotonat vista asta.. prefer oricand functionalitatea , aspectului.. daca era dupa mine ca si aspect cred ca ramaneam la 98.. fara zorzoane, puteai sa iti faci treaba rapid.. Link to comment
Ndi Posted September 7, 2005 Share Posted September 7, 2005 E instabil. Eu m-am oprit la W2k. Sincer as fi ramas pe NT4S dar iti trebuia SP4 pentru ISA PNP si nu mai face nimeni security updates. Mare pacat. Pana una alta prefer un OS complet, stabil, sigur si care nu are lookul unui anime. Dar ce sa-i faci? XP are optiunea sa scoti temele, meniul "imbunatatit" (ce pasca mamii lor, imi trebuie instant access la Contol Panel? Geez!) si alte imbunatatiri si obtii un 2000 cu cateva chestii in plus/minus. Ma intreb daca pot sa am start meniu standard si sa scot temele in Vista? Si apropos de DX10 cu layer pt DX9. Peste toate cerintele suplimentare acum o sa rulez jocurile prin software emulator? La naiba, o sa ajung sa rulez VMWare ca-i mai rapid. Geez. Aceeasi magarie cu WMP10. Requires XP. Ce o avea XPu ala de nu are W2k? Nu-i bai. De mult voiam sa vad ce poate OpenGL daca i se da o sansa. Tot timpul mi s-a parut ca se tine bine-bine de DX, chiar daca placile erau (in majoritate) designed for DX. Inca am amintiri placute cu Quake3A la 1200x1024x32@100FPS. A propos. Mi se pare mie sau Windows Update face figuri la W2k? Cere niste chestii pe care le am deja? Link to comment
VAXXi Posted September 7, 2005 Share Posted September 7, 2005 Chestia cu layerul este pentru OpenGl, Direct3D ruleaza nativ. Systray-ul ala cu marirea iconurilor este furat din OSX (ma rog, inaintea lor l-a furat KDE). Link to comment
Ndi Posted September 7, 2005 Share Posted September 7, 2005 Pai am citit ca o sa aiba software layer pentru DX9.0c or lower (adeca emulare/translatie) ? -- Ce te asteptai? Restu-s furate, asta de ce n-ar fi? Link to comment
VAXXi Posted September 7, 2005 Share Posted September 7, 2005 Pai cine se adapteaza la DX10, si rescrie codul, bravo lui; cine nu, si continua sa programeze pentru DX Link to comment
VAXXi Posted September 10, 2005 Share Posted September 10, 2005 Cerinte sistem recomandate pentru Vista, de la un tech Microsoft: 2 gb ram sata pci express (agp e deja demodat) placa video cu 256 ram minim (munca de afisare a interfetei grafice va fi exclusiv sarcina placii grafice, dar de ce le-o trebui 256 ram nu prea pricep) http://www.bit-tech.net/news/2005/09/07/vista_hardware_reqs/ http://rss.slashdot.org/Slashdot/slashdot?m=448 Link to comment
maximus Posted September 10, 2005 Share Posted September 10, 2005 eu nu inteleg de unde trecerea asta abrupta la cerintele de sistem. Pui mei si un joc ca half life nu iti cere asemenea resurse... ca sa faca ce? sa ai niste efecte de umbrire? ori au cel mai neoptimizat sistem de operare din istorie , ori is tampiti si o sa isi dea cu stangu-n dreptu.. Link to comment
Ndi Posted September 10, 2005 Share Posted September 10, 2005 Ca sa tina toate butoanele, ferestrele si efectele in memoria placii. Astfel optimizarea e maxima si incarcarea pe procesor e cvasi-nula. Dar daca e asa, la ce le trebuie atat RAM? 512. Oricum, e mult pentru minimal. Pe 64bit alocarea e dubla asa ca slack e mai mare, era de asteptat sa o ia razna pe 64bit. DDR3 e pe drum. PCIE e si el infant. WinFS e beta. La naiba, evolutia asta incepe sa ma calce pe nervi Pe de alta parte, sa fim seriosi, e inevitabil. Daca as avea si acum DOS de ce as da banii pe un 3 GHz? Sa cicleze de 3 miliarde de ori pe secunda cat asteapta urmatoarea comanda? Abia astept sa vad cum swapeaza el toata memoria video ca sa scurga OSu sa bage un joc, apoi jocul sa bage OSu la fiecare alt+tab. Link to comment
maximus Posted September 10, 2005 Share Posted September 10, 2005 putem sa facem o comparatie dpdv al ram-ului minim necesar intre 95,98,win200,winxp si vista? as da eu niste date dar nu sunt sigur 100%, poate tu ndi ne ajuti.. Link to comment
Ndi Posted September 10, 2005 Share Posted September 10, 2005 Minimum Requirements: Windows 95 * PC with a 386DX, 20MHz or higher processor, running the MS-DOS operating system version 3.2 or later, or running Microsoft Windows version 3.0 or later, or running OS/2 version 2.0 or later * 4MB of memory (8MB recommended) * 70MB of available hard disk space for installation * Actual requirements may vary based on features you choose to install. UITS recommends that you keep at least 10% of the drive free to reduce errors and fragmentation; therefore, on a 1GB drive, keep 100MB free. * One 3.5" high-density disk drive or a CD-ROM drive * VGA or higher resolution graphics card Windows 98 (30 dec 2004) * PC 486DX 66-MHz or faster processor (Pentium recommended) * 16 megabytes (MB) of memory (24 MB recommended) * 195 MB of free hard disk space (the required space may vary from 120 MB to 295 MB, depending on your computer's configuration and the options you choose to install) * CD-ROM or DVD-ROM drive * 3.5-inch high-density floppy disk drive * Video adapter and monitor that support VGA or higher resolution * Microsoft Mouse or compatible pointing device Windows NT4 WS Intel/Alpha/MIPS * Pentium or faster processor 16 megabytes (MB) of memory (RAM); 32 MB recommended * 110 MB of available hard disk space * CD-ROM drive or access to a CD-ROM over a computer network * VGA or higher-resolution display adapter * Microsoft Mouse or compatible pointing device Windows NT4 Server * 486 33 MHZ 16 megabytes (MB) of memory (RAM) * 125 MB of available hard disk space * CD-ROM drive or access to a CD-ROM over a computer network * VGA or higher-resolution display adapter * Microsoft Mouse or compatible pointing device Windows 2000 Profesionnal * Computer/Processor 133 MHz or higher Pentium-compatible CPU. * Memory At least 64 megabytes (MB) of RAM; more memory generally improves responsiveness. Ndi: 128 pentru advanced server, 256 pentru DataCenter * Hard Disk 2 GB with 650 MB free space. * CPU Support Windows 2000 Professional supports single and dual CPU systems. Ndi: CPU Support Windows 2000 Advanced Server supports up to eight CPUs on one machine, 32 for DataCenter (not required) * Drive CD-ROM or DVD drive. * Display VGA or higher resolution monitor. * Keyboard Required. Windows XP Professional * PC with 300 megahertz or higher processor clock speed recommended; 233 MHz minimum required (single or dual processor system); * Intel Pentium/Celeron family, or AMD K6/Athlon/Duron family, or compatible processor recommended * 128 megabytes (MB) of RAM or higher recommended (64 MB minimum supported; may limit performance and some features) * 1.5 gigabytes (GB) of available hard disk space* * Super VGA (800 x 600) or higher-resolution video adapter and monitor * CD-ROM or DVD drive * Keyboard and Microsoft Mouse or compatible pointing device Windows Vista (No official list) * Unknown CPU Freq * 32bit required, 64 bit CPU recommended * 512 minimum, 1 G for 64 bit. Double for recommended * Unknown GPU, minimul 256MB on-chip RAM. * CD-ROM or DVD drive * Keyboard and Microsoft Mouse or compatible pointing device Se noteaza, din proprie experienta: * Windows 95 minimal installation (stripped) = 25 MB HDD. * Windows 98 minimal installation (stripped) = 80 MB HDD. * Windows 2k minimal installation (stripped) = 270-320 MB HDD. Instalarile minimale nu includ fisierele necesare rularii instalarii standard, nici drivere non-generice, cache, swap, etc. Minimalele date oficial includ swapfile, eventual componente de networking, parte din clipart, etc. Link to comment
maximus Posted September 10, 2005 Share Posted September 10, 2005 sper sa ma ierte adminii ca nu editez postul precedent insa e interesant sa vedem cerintele minime pentru fiecare sistem de operare de la microsoft aparut pana acum: Windows '95 486 DX2 66 MHz Micro-Processor 8 Megabytes of RAM Mouse ~130 MB Free Hard Drive space Windows '98 Personal Computer with a 486DX 66 MHz or faster processor 16 megabytes (MB) of memory The minimum amount of hard disk space required to install Windows 98 is 120 MB. The actual requirement varies depending on the features you choose to install. When you save the system files during the installation of Windows 98, the saved system files can take up to 50 MB of additional hard disk space. After Setup is complete, the Setup files are removed from the hard disk. Of the 120 MB required for Setup, approximately 20 MB is then regained as free space. One 3.5-inch high-density floppy disk drive VGA or higher resolution (16-bit or 24-bit color SVGA recommended) Windows Me Processor - Pentium or equivalent, 150 MHz or higher Memory - 32 mb of RAM Hard Drive Space - 320 mb to 420 mb depending on configuration selected Display - VGA or higher Peripheral - Microsoft Mouse or compatible Modem - Minimum supported 28.8 or higher baud rate. For Movie Maker - 300 MHz processor, Pentium II or equivalent, 64 mb of RAM, 2 GB of free hard disk space for video. Other hardware is required for DVD, Broadcast and Web Reception, Internet Connection Sharing and Windows Media Player Windows 2000 Professional Computer/Processor 133 MHz or higher Pentium-compatible CPU Memory 64 megabytes (MB) of RAM recommended minimum; more memory generally improves responsiveness Hard Disk 2GB hard disk with a minimum of 650MB of free space Windows XP (cred ca home edition) CPU 300 MHz (single CPU for Home edition, Single or dual for Professional edition) RAM 128 MB Disk Space 1.5 GB free Video Card Super VGA (800x600) Media CD-ROM or DVD Link to comment
Ndi Posted September 10, 2005 Share Posted September 10, 2005 Probabil cross-posted, dar minimal pentru 95 sunt cele date de mine: Official W95 requirements De asemeni dau 35 MB pentru minim, daca scoti grafica si ceva chestii ne-necesare obtii o imagine de 25M. La 98 par aceleasi cele date de mine, la ME sunt corecte. Pentru detalii, aici Link to comment
maximus Posted September 10, 2005 Share Posted September 10, 2005 oricum nu ma interesa neaparat capacitatea hdd-ului, ci mai ales ramul.. adica la '95 ii trebuia minim 8Mb, lui '98 16 mb, lui Me 32 de mega, lui 2000 64 de mega, ca la xp sa se ajunga la 128 de ram. ca sa ajunga la vista la 512 mega de ram.. daca pana la vista se cerea deci de obicei pentru noul sistem de operare de doua ori mai mult RAM ca la varianta precedenta, acum trebuie sa ai de 4 ori mai mult ram.. evolutie nu e asa? Link to comment
Ndi Posted September 10, 2005 Share Posted September 10, 2005 N-am vazut sa aiba versiune de server, advanced server si home. Daca au acelasi kernel si aceleasi servicii (in alta configuratie) atunci minimal vor fi cele de server (cel putin in pre-release). Daca luam requirements de server, era de asteptat. De asemeni, stiind ca isi doreste 256 video RAM, din nou era de asteptat. N-o sa swapeze in HDD. Daca e ceva ce ma surprinde e faptul ca vrea GPU. Nici unul din OSurile anterioare n-a avut minimal graphic. Oricum, pana nu e stabil nu stiu daca vor forta temele. Si daca nu le forteaza, probabil ca o sa buteze si in 128, 256 pentru o viteza umana. La urma urmei e XP Link to comment
VAXXi Posted September 12, 2005 Share Posted September 12, 2005 Astia au luat-o razna. Razna cu toate 4 cauciucurile sparte, pe jos e gheata, li s-a rupt volanul si merge in 3 cilindri http://www.theinquirer.net/?article=26096 Link to comment
maximus Posted September 12, 2005 Share Posted September 12, 2005 ce gluma tare cu cele maximum trei aplicatii care ruleaza la un moment dat pe acest vista light pepsi. Carpanosi baietii de la microsoft, mai bine vindeau un xp la un pret mai mic si cred ca erau mai in castig.. se pare ca o parte din marketingul de la dacia s-a mutat la redmond. Good luck! Link to comment
SorelRo Posted September 20, 2005 Share Posted September 20, 2005 off the record despe next vindose. O sa cam ramaneti masca privind noul desktop. de aia ii trebuie un accelerator 3d pen' ca dohhhh desktopul o sa fie 3d. un alt feature care mie imi va prinde bine va fi urmatorul: faci o selectie la o poza cu fata din dotare, si ii spui lu nenea windows sa-ti caute toate pozele cu fatza respectiva. kinnda cool ha? Link to comment
VAXXi Posted September 20, 2005 Share Posted September 20, 2005 Pe tine cine te-a aburit cu chestiile astea ? Una la mana, desktopul nu e 3D, e 2D toata ziua; faptul ca se va folosi pentru operatiile de afisare GPU si nu CPU nu inseamna ca e 3D. Doi la mana, daca reuseau astia sa faca treaba cu poza respectiva, nu mai aveam atentate (cel putin nu atatea). Vezi ca s-a discutat mai sus ce inseamna "smart folders" alea, ai inteles gresit. Link to comment
maximus Posted September 20, 2005 Share Posted September 20, 2005 cateva imagini din jocurile ce vor fi integrate in vista.. printre altele si un joc de sah. Vor trece secretarelele de la solitaire la sah? Poze aici Link to comment
SorelRo Posted September 22, 2005 Share Posted September 22, 2005 Mah oameni voi chiar credeti ca la aia in redmond stau 40000 de oameni sa fure de la Mac? Sunteti copii. Ca or fi asemanari in functionalitate se poate, ca seamama o chestie una cu alta iar se poate, ca deh acolo duce cererea end looserului, marketinguri and so on. Asta-i cererea alora care-siplatesc softurile. La joace vor umbre si o fizica cat mai aproape de realitate. deh sa te vaz pe tine cum calculezi traiectorii la 600 de gloante pe minut. Asa ca degeaba dam in Bill and co. Noi inca avem soft-urile de furatin proportie de 80%. Link to comment
ticolino Posted September 22, 2005 Share Posted September 22, 2005 nu e nimeni platit in mod special sa fure de la mac, dar asta nu inseamna ca nu se fura. tu ai vrut sa contrazici fara argumente logice, ai atacat credibilitatea interlocutorului(argumentul "cum pot americanii sa fure", daca romanii fura in proportie de 80%) si a ipotezei (microsoft fura de la mac inseamna ca 40.000 de oameni sunt platiti sa fure de la mac, ceea ce e absurd, deci ipoteza e absurda). de asemenea, un nou atac la interlocutor, care nu are nici o legatura cu subiectul: "deh sa te vaz pe tine cum calculezi traiectorii la 600 de gloante pe minut. ". si care btw nu e nici valid, 600 e un numar f.f.mic. Link to comment
maximus Posted September 22, 2005 Share Posted September 22, 2005 sorele daca citeai pe aici , nu problema interfetei(daca e furata sau nu) se pune cu ardoare pe aici. In primul rand ne referim la cerintele destul de mari, pentru ceea ce se ofera din punct de vedere practic, se refera la faptul ca securitatea va ramane aceeasi varza lunga pe care microsoft o ofera, se refera la dx10, care nu va fi compatibil cu dx9, deci cine are placa la care producatorul nu faceti driveri adaptati pt dx10, va ramane la dx9, etc etc etc. Link to comment
Ndi Posted September 26, 2005 Share Posted September 26, 2005 Mah oameni voi chiar credeti ca la aia in redmond stau 40000 de oameni sa fure de la Mac? Sunteti copii. [...] calculezi traiectorii la 600 de gloante pe minut. <{POST_SNAPBACK}> --- Probabil 10.000 se ocupa de office development si backwards compatibility. Sa nu uitam ca pot importa in continuare in Office 2k3 sau cat o fi ultimul fisiere .doc v 5.0. Sa nu uitam ca fiecare versiune vine in N limbi, M spellcheckere, O integrari, P grammar checkere Q filtre R converoare grafice si nu in ultimul rand S documentatii. Cum tu vezi numai o versiune, probabil ca scapi volumul imens de munca implicata aici. 20 de limbi (aleator) x 2 CDuri = 40 CDz. Daca ar veni pe 40 de CDuri odata ai vedea ce inseamna sa mentii un Office. Si n-am calculat decat filtrele Word. Alti 10-20.000 sunt ocupati cu IE, OE, WMP, DX, SP, KBase, patching, live upgrade, gaming, communications, media, CD support, DVD support, DRM, si cate si mai cate. --- Cat despre gloante pe minut, draciile alea cumparate de la conationali care au un LED care clipeste nu mai au condensatoare de mult, au niste microcontrollere capabile sa calculeze 600 traiectorii pe minut. Fizica de care vorbesti are o incarcare minima asupra procesorului. Complexitatea consta in partea de programare, nu de aplicare. Ne-au trebuit 15 ani de analiza ca sa simulam o apa credibila ochiului uman si ne vor mai trebui ani buni pana vom simula un schelet realistic. Oricum, ca un caz particular traiectoriile gloantelor nu intra in partea de fizica a unui joc, ci in math engine. Nici urmele de pe pereti nu intra (grafica/decals). In fizica intra efectele glontului asupra mediului dinamic (spargerea unui geam, rostogolirea unei cutii intr-un zid). In fine, deviez. Ce treaba are fizica intr-un OS? Fizica se afla integral in joc si este independenta de OS (cel putin acum). --- Third World Country Edition? Se putea o bastarca mai nasoala a marketingului MS? Mureau daca ii zicea "Training" sau "Learning"? "Student"? "Basic"? La naiba. Windows de negri bananieri. La-nai-ba. --- @Vaxxi: Exista ceva de genul asta, dar nu face asta So close, yet so different. Se face o histograma de culori si se sorteaza dupa similitudinea in incarcare. Astfel, un engine de sortare poate sa-ti asocieze toate ... pozele (sa zic) feminine in rochie rosie intr-un folder, lasand peisajele de la munte in altul. De mentionat ar fi ca randamentul este cam prost * daca unele poze sunt cu mai multa zapada fata de altele le pierde * daca domnisoara nu sta locului se schimba histograma * se poate ca un peisaj si o domnisoara sa aiba histograme apropiate din motive statistice. Respectiva tehnica ignora localizarea culorii, doar cantitatea. Par examplu, o imagine jumate rosie jumate alba si una exact invers sunt identice. * exista deja de macar 5 ani tehnica. (Implementata in Thumbs Plus, Cerious Software - V4 din 2001 are sigur) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now